Alien: Frontier War

"If you want a picture of the future, imagine a boot stamping on a human face- forever." -George Orwell, 1984

The Year is 2184, the long standing Cold War between the Union of Progressive Peoples (UPP) and the United Americas (UA) has erupted into full conflict. The growing tensions across the outer heavens have reach their breaking point. Such tensions including colonial unrest, unrestrained aggression by UPP supporting saboteurs and terrorists, the open rebellion of Corporate Colonies as their supplies are cut off by the looming conflict and the mass attacks via powerful bio-weapons across the Frontier had everyone holding their breath waiting for the spark that would set off this powder keg of tensions...then the devastating bio-weapon attack on the oil rich moon of Ariarcus occurred. And now this Cold War turned HOT!

The Frontier War is a campaign for Free League's Alien: The Roleplaying Game system, based on the Classic Franchise specifically Aliens, that will have the players filling the boots and picking up the iconic weapons of United States Colonial Marine Corps (USCMC). Specifically members of the famous 33rd Marine Assault Unit, better know as "The Gunfighters" as they partake in large scale conflict with the Union of Progressive Peoples.

How We Roll Gaming Meetup

GM

Nick

Content

The content of the Alien: Frontier War campaign is equivalent to an R-rated movie.

Experience Level

This campaign is appropriate for players of any level of experience playing roleplaying games.

Frequency

(Insert frequency here)

Avatar Legends: The Great Game

(Insert summary here)

GM

Nick

Content

(Insert content level here)

Experience Level

(Insert experience level here)

Frequency

(Insert frequency here)

Cyberpunk RED: Dallas - City of Destiny

Gooooood Morning Dallas City. What a splendid day to wake up to. The bright red sky, the entertaining sites, and a metroplex of activity at anyone's fingertips. If this is your first time here in Dallas may I just be the first to say welcome! In this fine city you can find prosperity, adventure, security, and of course opportunity! A great jewel in the Republic's collection, Dallas is the place for all you hopefuls and dreamers. Come in and be welcome all to Dallas, the City of Destiny!!

 

- N54 Morning News

It is the era of the Red in the CyberPunk universe. The world is slowly but surely recovering from the devastating Fourth Corporate War and the subsequent Night City Holocaust. While the corporations are regrouping and countries are recovering, on a smaller scale is the city of Dallas, Texas. While not hit as hard as other places, Dallas still felt the impact of the war and is slowly rebuilding itself too. The city, however, is a melting pot of crime, politics, and reconstruction. A perfect place for solos to make their name and plenty of eddies. Can you live on the edge or fall off? Your choice choom.

Dallas: City of Destiny is a campaign based in R. Talsorian Games’ CyberPunk Red gaming system. My players play a group of mercs and solos from all walks of life and specialities trying to survive in the dystopian world they find themselves in. They worry about that bullet zeroing them, corporate/political schemes ruining them, or just scraping enough money to afford rent this month. Either way, they’ve chosen to run the edge and can’t stop now. 

GM

Robert

Content

Dallas - City of Destiny features content equivalent to an R-rated movie. The campaign uses a wifi-enabled color-changing light enabling players to signify comfort level with the content at any given time.

Experience Level

This campaign is for anyone interested in the CyberPunk Red system. All experience levels are welcome.

Frequency

Bi-Monthly on the last Saturday of every month, alternating with Star Wars: Ashes of an Empire.

Delta Green: Impossible Landscapes

(Insert summary here)

GM

Nick (main)

Daryl & Robert (interludes)

Content
Impossible Landscapes features cosmic horror themes and ideas equivalent to an R-rated movie.
Experience Level
(Insert experience level here)
Frequency
(insert frequency here)

Dungeons & Dragons: The Hopeless Situation Warriors

(Insert summary here)

GM

Nick

Content
The Hopeless Situation Warriors features content equivalent to a PG-13 movie, and shenanigans are encouraged.
Experience Level
(Insert experience level here)
Frequency
(insert frequency here)

G.I. Joe/Transformers: 1984

(Insert summary here)

GM

Nick

Content
G.I. Joe/Transformers features content equivalent to a PG-13 movie.
Experience Level
(Insert experience level here)
Frequency
(insert frequency here)

Star Wars: Age of Rebellion - Whisper Base

(Insert summary here)

GM

Nick

Content
Whisper Base features content equivalent to a PG-13 movie.
Experience Level
(Insert experience level here)
Frequency
(insert frequency here)

Star Wars: Ashes of an Empire

“Empires aren’t destroyed in an instant. It’s a slow process with many final wails along the way that we just have to handle. It’s what comes out of the ashes that worries me.” 

-General Cracken 

A chaotic time for the galaxy and its inhabitants. It has been 6 months since the Rebel Alliance miraculously destroyed the 2nd Death Star and killed Emperor Palpatine. In the power vacuum of his death, numerous imperials have seized power for themselves, becoming self proclaimed warlords and successors to Palpatine.


With the Empire fracturing, the newly christened New Republic is planning their campaigns to take back the galaxy. With their victories, the New Republic seems to have brought hope back to the galaxy.


Yet with the ever changing times, nothing is certain. With both sides shoring up resources and territory, who will control the galaxy remains to be seen, and the common denizens of the galaxy now have to adapt to this chaotic time…

Ashes of an Empire is a campaign for Fantasy Flight Games’ Star Wars Roleplaying Game system based a the galaxy so far away.The players in this campaign are just skilled individuals who have to live in a galaxy fractured by multiple factions vying for power vacuum left in the wake of Palpatine’s death. With no allegiance to any side, the players have a galaxy to explore and find a place for themselves in a galaxy in constant flux. Will they help the New Republic restore democracy to the galaxy? Will they aid one of the many warlords to gain supreme control of the galaxy? Will they stay out of politics altogether and just find a steady living? It’s all up to them.
GM

Robert

Content
Ashes of an Empire features content equivalent to a PG-13 movie.
Experience Level

Beginner or Moderate

Frequency

Bi-Monthly on the last Saturday of every month, alternating with CyberPunk Red Dallas: City of Destiny

Star Wars: The Far Orbit Project

It is a dangerous time for the Rebel Alliance. In this desperate hour, the Alliance needs supplies, equipment, and weapons to pursue its mission of liberating the galaxy from the forces of tyranny. To further this goal, Mon Mothma and other Alliance leaders of issued Letters of Marque and Reprisal to a select group of private raiding ships: Rebel Privateers.

One of the first privateers to take up the dangerous mission of harassing Imperial ships is the Far Orbit, a captured Nebulon-B escort frigate crewed by a motley collection of Imperial mutineers and former pirates. The captain of the Far Orbit, Dhas Vedij, was once a capable and respected officer in the Imperial Navy. Now, he has volunteered to spearhead a series of daring strikes into the Ringali Shell, deep in the heart of Palpatine's domain. But, unbeknownst to Vedij, an old enemy awaits him in the Core Worlds....

Players in The Far Orbit Project play members of the Far Orbit's crew. Each player has three characters: a "command level" character, a "boarding party" character, and a "support" character. The nature of a given mission will determine which character(s) the player uses that session (and can conceivably run all three in the same session).

GM

Nick & Daryl

Content
The Far Orbit Project features content equivalent to a PG-13 movie.
Experience Level
The Far Orbit Project is recommended for players with moderate to extensive experience, as they will be juggling three different characters each.
Frequency
Approximately every 6 weeks.

Star Wars: Legacy of the Force

It has been 6 years since the defining end of the Empire/First Order at the Battle of Exogal. The New Republic has continued to grow into the galactic democracy many idealized and fought for for so long. The Specter of the Emperor is gone at last and the remnants that linger are barely qualified to be pirates nowadays. Peace, it seems, is finally upon the galaxy at long last, and so life must go on. With the easement on ship travel and without a war to worry about, galactic exploration has skyrocketed in recent years. Yet, the galaxy is not as stable as one might believe. The New Republic is still trying to fully cement themselves into what it once was and other galactic powers are emerging in the wake of this peace. And one never knows what new threats will emerge from places Unkown…

Players in Legacy of the Force play force sensitive characters which have more mechanics involved than non-sensitive characters. As such, a little more experience is needed.
GM

Nick & Robert

Content
The content in Legacy of the Force is equivalent to a PG-13 movie.
Experience Level
Moderate
Frequency
Monthly

Star Wars: Rebel Yell

You say you want a RevolutionWell, you knowWe all wanna change the worldYou tell me that it's evolutionWell, you knowWe all wanna change the world
But when you talk about destructionDon't you know that you can count me out

Fame. Fortune. Your name up in holographic lights. Many Bothans is an up-and-coming band, traveling the galaxy looking for their big break. They've had some good gigs, and recently, they've been contacted by the Rebel Alliance to occasionally do some work - no one will look twice at a hungry band going wherever they can find work. Can they make it big without their Rebel ties being discovered, and - maybe just as importantly - can they avoid finding themselves in debt to the wrong kinds of beings?

GM

Daryl

Content
Rebel Yell's content is equivalent to a PG-13 movie.
Experience Level
(Insert experience level here)
Frequency
Rebel Yell typically meets bi-monthly on the final Sunday of the month, alternating with Walking Dead: Muerto Las Vegas.

Walking Dead: Muerto Las Vegas

Muerto Las Vegas with your teeth gnashin'
And your undead bandits crashin'
All those hopes down the drain
Muerto Las Vegas turnin' day into nighttime
And turnin' night into dead time
If you see it once, you'll never be the same again

Set in the universe of The Walking Dead TV series, Muerto Las Vegas players will take the parts of survivors who have left their former haven and made their way to (once) fabulous Las Vegas. Word on the road was that the former Sin City has idyllic refuges and creature comforts. Sure, that's there. But there's a price, including navigating the complex politics that have been established by the pockets of survivors. If they're lucky, maybe they'll make the only kind of fortune worth anything in the world of the Walking Dead: safety and security from the undead.

How We Roll Gaming Meetup

GM

Daryl

Content

Muerto Las Vegas features content equivalent to a TV-MA series or R-rated movie.

Experience level

This campaign is appropriate for players of any level of experience playing roleplaying games.

Frequency

Muerto Las Vegas typically meets bi-monthly on the final Sunday of the month, alternating with Star Wars: Rebel Yell.