https://zencastr.com/z/GHW49S0a
https://zencastr.com/z/GHW49S0a
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Episode
Are We Having Fun Yet? – Reading the Room as a GM
By
Daryl
|
27
May, 26
|
This time out, the crew talks about one of the…
Exit Strategy – Handling Player Departures
By
Daryl
|
13
May, 26
|
Sometimes players leave campaigns—life changes, schedules shift, or interests move…
Dead Men Tell Tales – Turning Character Death Into Great Storytelling
By
Daryl
|
29
Apr, 26
|
Character death doesn’t have to end the story—it can elevate…
War of the Words – Engineering Social Encounters
By
Daryl
|
15
Apr, 26
|
Social encounters shouldn’t hinge on a single die roll—and in…
Learning a New System – Beaming Into Star Trek Adventures 2e
By
Daryl
|
1
Apr, 26
|
We’re diving into Star Trek Adventures 2e—as new players and…
Derailed – What Happens When No One Follows the Tracks
By
Daryl
|
18
Mar, 26
|
This time on How We Roll Gaming, we dive into…
You Say You Want Some Evolution – Alien Evolved Edition
By
Daryl
|
4
Mar, 26
|
In this episode, we compare Evolved Edition to first edition—breaking…
Roll Credits – Adapting Other Media to RPGs
By
Daryl
|
18
Feb, 26
|
On this episode, Daryl is joined by guest co-host Lauren…
GM’s Little Helper – Letting Players Help You in a Session
By
Daryl
|
4
Feb, 26
|
The tables turn this episode as we talk about how…
Finish Him? When (Or If) Adversaries Should Go for the Kill
By
Daryl
|
21
Jan, 26
|
In this episode, Daryl, Nick, & Robert explore when -…
Our Session Zero Manifesto – 2026 Edition
By
Daryl
|
7
Jan, 26
|
Daryl, Nick, & Robert are back with an updated take…
Holy Rollers – Making & Using a Religion in Your Games
By
Daryl
|
24
Dec, 25
|
In this episode, Daryl, Nick, & Robert explore how to…
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