Alien: Frontier War
"If you want a picture of the future, imagine a boot stamping on a human face- forever." -George Orwell, 1984
The Year is 2184, the long standing Cold War between the Union of Progressive Peoples (UPP) and the United Americas (UA) has erupted into full conflict. The growing tensions across the outer heavens have reach their breaking point. Such tensions including colonial unrest, unrestrained aggression by UPP supporting saboteurs and terrorists, the open rebellion of Corporate Colonies as their supplies are cut off by the looming conflict and the mass attacks via powerful bio-weapons across the Frontier had everyone holding their breath waiting for the spark that would set off this powder keg of tensions...then the devastating bio-weapon attack on the oil rich moon of Ariarcus occurred. And now this Cold War turned HOT!
The Frontier War is a campaign for Free League's Alien: The Roleplaying Game system, based on the Classic Franchise specifically Aliens, that will have the players filling the boots and picking up the iconic weapons of United States Colonial Marine Corps (USCMC). Specifically members of the famous 33rd Marine Assault Unit, better know as "The Gunfighters" as they partake in large scale conflict with the Union of Progressive Peoples.
Alien: The Lost WOrlds
"You don't understand- This place isn't what we thought it was. I was wrong. We were so wrong" - Dr. Elizabeth Shaw.
In the 2050's unfettered growth of the Mega Corporations meant that private Equity led the way to the stars. The British Weyland Corporation established settlements in what would become known as the Far Spinward Colonies, then brought them under the auspices of the newly formed Three World Empire. But while these two powers were the movers and shakers, the people settling on the very fridges of the Outer Rim came various groups and nationalities to settle 18 colonies that then became home to millions of pioneers... then disaster struck.
The space between the Outer Rim and the Far Spinward Colonies became scoured by a massive solar ejections, gamma bursts and waves of radiation which separated these worlds from the rest of Humanity for decades.
That disaster was 75 years ago, now a United Nations proposed a Multi-National and Multi-Corporation expedition to the Far Spinward Colonies aboard a massive state-of-the art Colony carrier to not only reconnect with the colonies but bring new pioneers to expand into the stars. The Great Mother Mission sets forth to the Far Spinward Colonies with the intention of uniting humanity behind a common goal amidst growing tensions.
The Lost Worlds Campaign is a Pioneer, Exploration and Colonist Campaign set in the Alien's Universe using the Alien the RPG Evolved Edition Rules to allow you become part of the Great Mother Mission and stake a claim in the very edge of known space, but it was dangerous place out in space because...
In Space: Beyond the Frontier of the Middle Heavens, NO ONE Can Hear you Scream!
Avatar Legends: The Great Game
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Cyberpunk RED: Dallas - City of Destiny
Gooooood Morning Dallas City. What a splendid day to wake up to. The bright red sky, the entertaining sites, and a metroplex of activity at anyone's fingertips. If this is your first time here in Dallas may I just be the first to say welcome! In this fine city you can find prosperity, adventure, security, and of course opportunity! A great jewel in the Republic's collection, Dallas is the place for all you hopefuls and dreamers. Come in and be welcome all to Dallas, the City of Destiny!!
- N54 Morning News
Dallas: City of Destiny is a campaign based in R. Talsorian Games’ CyberPunk Red gaming system. My players play a group of mercs and solos from all walks of life and specialities trying to survive in the dystopian world they find themselves in. They worry about that bullet zeroing them, corporate/political schemes ruining them, or just scraping enough money to afford rent this month. Either way, they’ve chosen to run the edge and can’t stop now.
Delta Green: Impossible Landscapes
Delta Green: Impossible Landscapes is a surreal, slow-burn horror campaign where reality itself begins to fray at the edges—unfolding across years of investigation and personal unraveling.
Agents of Delta Green are drawn into a series of unsettling investigations connected by fragments of a larger, impossible pattern—one that defies logic, memory, and even time. What starts as strange but grounded cases gradually spirals into something far more disorienting, where identities blur, places don’t behave as they should, and the line between truth and illusion becomes dangerously thin, with the passage of years deepening the mystery and its toll on those involved.
This isn’t just a fight against the unnatural—it’s a descent into it, where understanding the mystery may come at the cost of your sanity… or your sense of self.
Dungeons & Dragons: The Hopeless Situation Warriors
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Fallout: Country Roads
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G.I. Joe/Transformers: 1984
Cold War tensions are running hot—and something more than human just entered the arms race.
It’s 1984, and the elite forces of G.I. Joe have joined ranks with the heroic Autobots to form a high-octane task force against a terrifying new alliance. The ruthless Cobra has teamed up with the power-hungry Decepticons, merging alien technology with global conquest.
From neon-lit city streets to hidden jungle outposts, laser fire and heavy metal chaos erupt as soldiers and sentient machines clash for control of the planet. In a world of synth beats, chrome, and covert ops, one question remains:
Will freedom prevail—or will the future transform into tyranny?
Yo Joe… and roll out.
Mutants & masterminds: Sentinels
The Sentinels campaign for Mutants & Masterminds 3rd Edition puts players in the roles of a new generation of superheroes stepping up to defend a world that desperately needs them.
As members of the Sentinels, a rising super-team backed by resources and expectations, the heroes face escalating threats—from street-level crime to global and even cosmic dangers. Along the way, they’ll build their reputations, navigate public perception, and define what kind of heroes they want to be in a world shaped by power, responsibility, and consequence.
It’s a classic comic book experience: bold action, personal drama, and the challenge of living up to a legacy while forging your own.
Star Trek: Best Destiny
The year is 2371.
The Dominion has begun to cast a long shadow from the Gamma Quadrant.
The fragile peace between the Alpha and Beta Quadrants grows more
uncertain by the day. The events of Star Trek: Deep Space Nine are
unfolding, while a lone Intrepid-class starship is about to be lost in the Delta Quadrant in Star Trek: Voyager.
Amid this pivotal era, a new Federation starship launches into the unknown:
USS Destiny.
Her mission: exploration, diplomacy, and standing as a beacon of Starfleet ideals during uncertain times.
Star Wars: Age of Rebellion - Whisper Base
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Star Wars: Ashes of an Empire
“Empires aren’t destroyed in an instant. It’s a slow process with many final wails along the way that we just have to handle. It’s what comes out of the ashes that worries me.”
-General Cracken
A chaotic time for the galaxy and its inhabitants. It has been 6 months since the Rebel Alliance miraculously destroyed the 2nd Death Star and killed Emperor Palpatine. In the power vacuum of his death, numerous imperials have seized power for themselves, becoming self proclaimed warlords and successors to Palpatine.
With the Empire fracturing, the newly christened New Republic is planning their campaigns to take back the galaxy. With their victories, the New Republic seems to have brought hope back to the galaxy.
Yet with the ever changing times, nothing is certain. With both sides shoring up resources and territory, who will control the galaxy remains to be seen, and the common denizens of the galaxy now have to adapt to this chaotic time…
Star Wars: The Far Orbit Project
It is a dangerous time for the Rebel Alliance. In this desperate hour, the Alliance needs supplies, equipment, and weapons to pursue its mission of liberating the galaxy from the forces of tyranny. To further this goal, Mon Mothma and other Alliance leaders of issued Letters of Marque and Reprisal to a select group of private raiding ships: Rebel Privateers.
One of the first privateers to take up the dangerous mission of harassing Imperial ships is the Far Orbit, a captured Nebulon-B escort frigate crewed by a motley collection of Imperial mutineers and former pirates. The captain of the Far Orbit, Dhas Vedij, was once a capable and respected officer in the Imperial Navy. Now, he has volunteered to spearhead a series of daring strikes into the Ringali Shell, deep in the heart of Palpatine's domain. But, unbeknownst to Vedij, an old enemy awaits him in the Core Worlds....
Players in The Far Orbit Project play members of the Far Orbit's crew. Each player has three characters: a "command level" character, a "boarding party" character, and a "support" character. The nature of a given mission will determine which character(s) the player uses that session (and can conceivably run all three in the same session).
Star Wars: Legacy of the Force
It has been 6 years since the defining end of the Empire/First Order at the Battle of Exogal. The New Republic has continued to grow into the galactic democracy many idealized and fought for for so long. The Specter of the Emperor is gone at last and the remnants that linger are barely qualified to be pirates nowadays. Peace, it seems, is finally upon the galaxy at long last, and so life must go on. With the easement on ship travel and without a war to worry about, galactic exploration has skyrocketed in recent years. Yet, the galaxy is not as stable as one might believe. The New Republic is still trying to fully cement themselves into what it once was and other galactic powers are emerging in the wake of this peace. And one never knows what new threats will emerge from places Unkown…
Star Wars: Rebel Yell
Fame. Fortune. Your name up in holographic lights. Many Bothans is an up-and-coming band, traveling the galaxy looking for their big break. They've had some good gigs, and recently, they've been contacted by the Rebel Alliance to occasionally do some work - no one will look twice at a hungry band going wherever they can find work. Can they make it big without their Rebel ties being discovered, and - maybe just as importantly - can they avoid finding themselves in debt to the wrong kinds of beings?
Walking Dead: Muerto Las Vegas
Muerto Las Vegas with your teeth gnashin'
And your undead bandits crashin'
All those hopes down the drain
Muerto Las Vegas turnin' day into nighttime
And turnin' night into dead time
If you see it once, you'll never be the same again
Set in the universe of The Walking Dead TV series, Muerto Las Vegas players will take the parts of survivors who have left their former haven and made their way to (once) fabulous Las Vegas. Word on the road was that the former Sin City has idyllic refuges and creature comforts. Sure, that's there. But there's a price, including navigating the complex politics that have been established by the pockets of survivors. If they're lucky, maybe they'll make the only kind of fortune worth anything in the world of the Walking Dead: safety and security from the undead.